We’ve seen the trailers. We’ve seen images of Norman Reedus and Guillermo del Toro in their digital forms. We’ve seen the creepy babies and the frightening alien monsters.
We’ve seen all this, and we’ve played Hideo Kojima’s Metal Gear games and yet, we still have no idea what to expect from Death Stranding.
Thankfully, there are some brave few who have made the journey over the ocean to Gamescom in Cologne, Germany, and now have a better sense of just what this mysterious game has to offer.
Writing at GamesRadar, Josh West gives us a glimpse into the bizarre, yet strangely simplistic, story of Death Stranding:
“To understand Death Stranding – the intent behind its narrative and the type of game that it is trying to be – you need to forget about the BBs, BTs, and strangely captivating urination systems.
“Forget the famous faces with unfamiliar voices, and the whirlwind of conflicting science-fiction tropes wrestling for your attention at any one given moment in time. Hideo Kojima has long attempted (somewhat unsuccessfully) to explain that Death Stranding was a game about connection, and it has taken a new behind-closed-doors demonstration finally gave me a clear idea of the intent behind his laboured explanations.
“The thing that really stood out to me was just how simple this game is at its core. Death Stranding is a game about walking.”
And there you have it folks, yet another walking simulator.
Just kidding! West goes on to explain the core of the game’s narrative. You play as Sam Porter, and you have to walk across the United States trying to reactivate communication nodes and spread a message of hope, all while tracking down Amelie, daughter of the President of the United Cities of America, who made the journey first. It’s a dystopian vision of the future replete with terrorism, the aforementioned creepy babies, and plenty more. But that’s the game in a nutshell.
It reminds me a bit of Kevin Costner’s The Postman, just infinitely weirder. You can read the rest of West’s piece to get more details on the factions and characters involved. Ultimately, though, he remains, like the rest of us, entirely in the dark when it comes to how this game will actually work, how combat functions, and so forth.
“But we do know that there will be a lot of walking, a lot of activating points-of-interest, a lot of fetch quests, and a simple narrative throughline that is easy to grasp,” writes West. “All things considered, that’s enough for me.”
I’m not sure that’s good enough for me, actually, but I’m happy to be convinced when I actually get my hands on the game. Too bad Days Gone already used the motorcycle concept to death, or Reedus/Porter could ride a bike instead of walk all this way. We know how much Reedus loves his bike.
Death Stranding releases on November 8th.